in other window to start immediately! Itâ€™s not hard to make asciimation. You can see the first empty frame in front of you. Try to type in some characters or paste in some ready ascii image. For example, this manikin:
As you see it doesnâ€™t differ from any familiar text editor. To insert the next frame press â€œinsert frameâ€ button. What you typed in the first frame has been automatically pasted in new frame. Type in here the following manikin (you can either copy it or just change the image in the new frame):
Thatâ€™s all. Your asciimation is ready! Rather simple, isnâ€™t it? Press â€œtestâ€ button to see the result. While the manikin wave his hands, try to play with him. Change size of the image with â€œfont-sizeâ€ selector bar, change font-color with â€œfont-colorâ€, change background with â€œbg-colorâ€.
The animation speed is set in â€œms/frameâ€ field, that means how long (in milliseconds) one frame is continued. 500 ms per frame is set by default, that means one frame half a second lasts. â€œms/frameâ€ value might be adjusted from 1 millisecond (max speed of the asciimation) to infinity. If you input new speed while animation is playing you have to press â€œtestâ€ button again to see changes.
After long playing with the manikin, letâ€™s go back to editing animation. Press â€œeditâ€ button.
You can turn every frame to editing mode just clicking it. This frame is spotlighted with dark boundaries. In â€œafter frameâ€ field itâ€™s number is shown. This means two things. The first, you will type all characters in this frame. The second, you will insert any new frame after this frame and automatically paste the content of selected one into the new one. Select the first frame and press â€œinsert frameâ€. Notice the manikin with his arms down appeared to the right. Now select the last frame and press â€œinsert frameâ€ again. The manikin with his arms up appeared to the right.
Deleting of frames is similar to their inserting: if you press â€œdelete frameâ€, the frame after spotlighted one will be deleted. If the last frame is selected and you try to delete, the selection will be automatically shifted to the frame before it. If you try to press â€œdelete frameâ€ one more time the last frame will be deleted. You could imagine that the first frame canâ€™t be removed at all. Remember this.
When you perfectly know the number of the frame, which after you want to insert/delete, you can make â€œbriefâ€ inserting/deleting. Just input in â€œafter frameâ€ field this number and press correspondent button. You can find out the number of frame either clicking it and looking through â€œafter frameâ€ value or just moving the mouse pointer (without click) over it and read the popup prompt.
If you press â€œstopâ€ button during animation playing and then switch ANIMATOR into â€œeditâ€ mode, you can find â€œstopped frameâ€ quickly, because it will be spotlighted with dark boundaries. Itâ€™s very useful when you find bugs in your film. Besides this, animation always starts from spotlighted frame, not from beginning. So if you need to test short sequence several times, you should press â€œtestâ€ button and donâ€™t use â€œstopâ€ button during playing. It lead animation to start from the frame spotlighted before testing. (The â€œstopâ€ button stops animation on the current frame and automatically makes it selected)
Of cause, in different animations the size of ascii images might rather differ. You can tune size of frame to accord size of image by clicking â€œ+â€ and â€œ-â€ buttons to the right side of the top. You can also make â€œbriefâ€ tuning if you input corresponding values into the â€œwidthâ€ and â€œheightâ€ fields.