After youâ€™ve made asciimation, you should save it, of cause, to save you labor. Press â€œsaveâ€ button and fill corresponding form. You only must input the name of your asciimatiom into â€œfile nameâ€ field. The name can include any characters you want. Besides this if you want you can leave some comment in â€œfile descriptionâ€. At the end press â€œsave as newâ€ button.
Further you are always able to open your saved asciimation just pressing â€œloadâ€ button. Notice, when you try to save asciimation that you have loaded before, beside â€œsave as newâ€ button â€œsaveâ€ button appear. Pressing â€œsaveâ€ you can save animation into the previous file without creating a new one. Itâ€™s handy if you just want to edit old asciimation: redraw it or change itâ€™s name.
Thus you can save your asciimations which are not ready yet. But it would be imprudent to make asciimations only for self pleasure. One time youâ€™ll want to publish it. To publish asciimation on www.asciimator.net you need to put on â€œpublicateâ€ flag.
Furthermore, you can let other users to edit your asciimation! For this just put on â€œmake an open sourceâ€ flag. It doesnâ€™t mean that someone can change your own file. No one but only you might do it. It will mean that another person will be able to load your asciimation into ASCIIMATOR, change it as he(she) wants and save it as new file into his(her) own account.
To loop asciimation set â€œloopedâ€ flag on before saving. This flag is set off by default. If asciimation isnâ€™t looped it stops on the last frame. Looped asciimation, every time it reaches the last frame automatically return to the first and play again.
In any time you can load your asciimation and correct it: change the name, the description, â€œpublicateâ€ status and â€œopen sourceâ€ capabilitiy. But donâ€™t forget to save the changes into previous file, pressing â€œsaveâ€ button (not â€œsave as newâ€).
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