personal gallery of ascii animations
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¤ASCIImators Battle (161) by Zeus guy ~309 $0.00 TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
It is advised for the floor to be a MACRON
(¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :)
As a Dbz fan, i used the potara earrings | 22.08.2011
last comment (4) by CTDS3 | 22.08.2011 22:00
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¤ASCIImators Battle (158) by Zeus guy ~211 $0.00 TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
It is advised for the floor to be a MACRON
(¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :)
Finally, after 4 long years... | 22.08.2011
last comment (3) by Gameinsky | 22.08.2011 10:12
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¤Gogeta fusion by Zeus guy ~24 $3.00 Goku:
o
/G\
/ \
Vegeta:
o
/V\
/ \
Gogeta:
o
/@\
/ \ | 05.08.2011
last comment (14) by sepehrnoor | 14.10.2011 21:39
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¤ASCIImators Battle (153) by Zeus guy ~864 $0.00 TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
It is advised for the floor to be a MACRON
(¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :)
Super scribblenauts! | 01.08.2011
last comment (4) by CTDS3 | 02.08.2011 14:39
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¤ASCIImators Battle (151) by Zeus guy ~765 $0.00 TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
It is advised for the floor to be a MACRON
(¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :)
Cell is back | 27.07.2011
last comment (1) by CTDS3 | 27.07.2011 23:08
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¤ASCIImators Battle (149) by Zeus guy ~688 $0.00 TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
It is advised for the floor to be a MACRON
(¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :)
I am the winner so don't continue with this. | 27.07.2011
last comment (1) by CTDS3 | 27.07.2011 21:02
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¤ASCIImators Battle (147) by Zeus guy ~591 $0.00 TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
It is advised for the floor to be a MACRON
(¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :)
THAT's power. | 26.07.2011
last comment (1) by CTDS3 | 26.07.2011 20:59
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¤ASCIImators Battle (145) by Zeus guy ~453 $0.00 TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
It is advised for the floor to be a MACRON
(¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :)
I'm a Dragon Ball Z fan. | 25.07.2011
not commented yet
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¤What? by Zeus guy ~131 $0.00 What happened?! | 06.07.2011
last comment (7) by CTDS3 | 07.07.2011 21:21
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¤ASCIImators Battle (143) by Zeus guy ~316 $0.00 TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
It is advised for the floor to be a MACRON
(¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :)
"Text falling in people is getting boring" -
7games7 | 05.07.2011
last comment (7) by CTDS3 | 20.07.2011 22:38
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¤ASCIImators Battle (141) by Zeus guy ~270 $0.00 TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
It is advised for the floor to be a MACRON
(¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :)
Drown! | 04.07.2011
last comment (2) by Zeus guy | 05.07.2011 14:15
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¤ASCIImators Battle (138) by Zeus guy ~104 $0.00 TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
It is advised for the floor to be a MACRON
(¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :)
BOOM!
HEADSHOT! | 04.07.2011
last comment (2) by Gameinsky | 04.07.2011 14:44
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¤ASCIImators Battle (135) by Zeus guy ~807 $0.00 TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
It is advised for the floor to be a MACRON
(¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :)
I always say it: Don't call me Zeus.
And the next: Continue from the last frame. | 03.07.2011
last comment (2) by CTDS3 | 03.07.2011 11:53
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¤ASCIImators Battle (133) by Zeus guy ~719 $0.00 TIPS:
1. To take asciimation, click on @ near by to the title
2. After editing, save it with the 'Open Source'
flag checked on
3. Don't make the asciimation looped, don't edit
previous frames
4. Clean all garbage after your battle, leave only your
stickman
5. Leave these tips in comments of your version of
animation
6. Tag your version with contest:asciimators battle
7. Try to come up with original content i.e. don't
overdo morphing
It is advised for the floor to be a MACRON
(¯¯¯¯¯¯¯¯¯¯¯) so there are no spaces :)
I'm just awesome | 01.07.2011
last comment (2) by Zeus guy | 01.07.2011 11:52
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¤Yet another story (13) by Zeus guy ~64 $0.00 ============================
Here are the rules:
1. No width or height changing
2. No framerate changing
3. No editing previous frames
4. No random storyline ruining beyond this point.
5. There are no rules except rules 1, 2, 3 and 4.
============================
AAAAARGH!!! | 01.07.2011
last comment (1) by CTDS3 | 26.12.2011 00:35
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