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px

ASCII2GIF converter
v. 1.0 (beta)
1. To take/edit the asciimation, click on @ near by to the title,
2. After editing, save it with the "make an open source box CHECKED.
3. Don't make the asciimation looped, don't edit previous frames.
4. Leave these tips in comments of your version of animation.
5. Tag your version with contest:asciimators battle.
6. Try to come up with original content (for example, don't overdo morphing)

This guy: http://www.mariowiki.com/Nep-Enut
tag list: asciimator battle 3 full episode contest:asciimators battle
USERS COMMENTS:
01.06.2014 08:23
by  Gameinsky

Haha, amazing.
01.06.2014 17:11
by  CTDSThree

woot! gecko is ON!
01.06.2014 17:12
by  CTDSThree

Menexty
01.06.2014 17:32
by  Gameinsky

Please don't make it a cheap morph thing...
01.06.2014 22:35
by  CTDSThree

it's not... it's a foreshadowing of another of my ascii's in the future...
06.06.2014 17:00
by  CTDSThree

I wonder if mine's going to be too long... should this be a full episode?
06.06.2014 17:13
by  gecko.jsc

yes, 1000 frames is a good stopping point per episode :)

Do we have a tag for full episodes?
06.06.2014 18:12
by  Gameinsky

Also, CTDS, longer =/= better.
Usually entries tend to be between 60 and 100 frames, if you want to make them longer that's
fine, but please not every time. It stops the pace.
07.06.2014 16:40
by  CTDSThree

@gecko.jsc Yes, it's "asciimators battle full episode."

@GIS Usually you complain about all of my asciimations, because they're too short. Now you want
me to not make them longer all the time???
07.06.2014 17:13
by  Gameinsky

I don't usually complain that they're too short.
Even then, there's a difference between your own ASCIImations and community projects.


By making long entries in community projects you're forcing everyone else to wait longer before
they can contribute.
07.06.2014 17:41
by  CTDSThree

sorry... i'll try to keep it short but sticking to my plan... :) will that work?
12.06.2014 16:04
by  CTDSThree

*sigh...* I guess I'm not doing it.
It's been a whole week and absolutely zero working on it.
It's gonna just stall all of you, and I don't want to be even more of a disturbance than I
already am. Besides, I feel like waiting for GIS.
14.06.2014 20:55
by  CTDSThree

BAHAHA!!! JUST KIDDING!

I will have to do another different plan tho...
15.06.2014 11:11
by  gecko.jsc

You can make up for delayed projects using a sufficient amount of bass.
15.06.2014 17:47
by  CTDSThree

ok

*in a low voice*

BAHAHA!!! JUST KIDDING!

I will have to another different plan tho...

*normal voice*
Happy?
Well, mine's going to have Tamama in it. HA HA. >:D
21.06.2014 13:25
by  CTDSThree

ah... a Nep-Enut...

Saw LOTS of those on my SMW2 NES emulator...

Plus, my entry is ready.

comment by  guest:
                          !!!!!
                         ( o o )
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